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// -*- c++ -*-
// $Id: passworddialog.h 2360 2009-06-11 15:06:24Z rafi $
// Copyright (C) 2008, 2009  Rafael Ostertag
// This file is part of YAPET.
// YAPET is free software: you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
// YAPET is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
// details.
// You should have received a copy of the GNU General Public License along with
// YAPET.  If not, see <http://www.gnu.org/licenses/>.


# include <config.h>

# include <ncurses.h>
#  include <curses.h>
# else
#  error "Neither curses.h nor ncurses.h available"
# endif // HAVE_CURSES_H
#endif // HAVE_NCURSES_H
#include "curswa.h" // Leave this here. It depends on the above includes.

# include <string>

#include <key.h>

#include <basewindow.h>
#include <button.h>
#include <passwordwidget.h>

 * @brief Determines the type of the password dialog.
 * Determines the type of the password dialog: Either a password dialog for a
 * new password or a dialog for an existing password.
enum PWTYPE {
     * Makes the \c PasswordDialog show two input widget for the password. One
     * for the password and the other to confirm the password.
     * Makes the \c PasswordDialog show only one input widget for the password.

 * @brief Shows a dialog for entering the password.
 * Depending on the \c PWTYPE, it shows either one or two password input
 * widgets. If \c PWTYPE is \c NEW_PW, it shows two input widgets, one for the
 * password and the other to confirm the password. If the passwords matches and
 * the user doesn't cancel the dialog, a \c Key is generated and put on the
 * heap. The pointer to the key can be obtained by calling \c getKey(). The
 * memory occupied by this key is NOT freed by this class.
 * If \c PWTYPE is \c EXISTING_PW, only one widget for entering the password is
 * displayed. The same rules as for \c NEW_PW apply in regard to the key.
00082 class PasswordDialog : protected YAPETUI::BaseWindow {
      enum {
          HEIGHT_NEW = 9,
          HEIGHT_EX = 7

      WINDOW* window;
      YAPETUI::PasswordWidget* pwidget1;
      YAPETUI::PasswordWidget* pwidget2;
      YAPETUI::Button* okbutton;
      YAPETUI::Button* cancelbutton;
      PWTYPE pwtype;
      YAPET::Key* key;

      std::string filename;

      inline PasswordDialog(const PasswordDialog&) {}
      inline const PasswordDialog& operator=(const PasswordDialog&) { return *this; }

      inline int getWidth() const {
          return maxX() - 8;

      inline int getHeight() const {
          if (pwtype == NEW_PW)
            return HEIGHT_NEW;
            return HEIGHT_EX;

      inline int getStartX() const {
          return maxX()/2 - getWidth()/2;

      inline int getStartY() const {
          return maxY()/2 - getHeight()/2;

      void createWindow() throw(YAPETUI::UIException);

       * @brief Constructor.
       * Sets up the dialog, but does not show it. Use \c run() to display
       * the dialog to the user.
       * @param pt the type of the dialog. \c NEW_PW for asking for a new
       * password with confirmation, or \c EXISTING_PW for asking for an
       * existing password.
       * @param fn the filename of the file for which the password is asked.
      PasswordDialog(PWTYPE pt, std::string fn) throw(YAPETUI::UIException);

       * @brief Displays the password dialog.
       * Displays the password dialog. Use \c getKey() for obtaining the key
       * generated from the password.
      void run() throw(YAPETUI::UIException);
       * @brief Returns the key generated from the password.
       * Use this function to get the key generated from the password
       * entered. If the dialog has been canceled or the passwords do not
       * match in case of entering a fresh password, \c NULL is returned.
       * The caller is responsible for freeing the memory occupied by the
       * key.
       * @return the pointer to the key or \c NULL if no key was/could be
       * generated. The memory occupied by the key has to be freed by the
       * caller.
00160       YAPET::Key* getKey() const { return key; }
      void resize() throw(YAPETUI::UIException);
      void refresh() throw(YAPETUI::UIException);


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